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We Are The Anomaly

Commodore 64 demo. Released at Transmission64 2025, 1st prize in the demo competition. Coding by Elder0010/Genesis Project and music by Psych858o/Genesis Project^Multistyle Labs^Censor Design. View>
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Disintegration

Commodore 64 multicolor image with sprites and rasters, 2025. 2nd in the Transmission64 2025 graphics competition. Coding by Kakka/Extend. View>
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EXTEND HOODIE v2

Second patch of the Extend hoodie. Previously silk screen, this time DTF printing with updated graphics. View>
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My Guardian

Commodore 64 multicolor image with sprites and raster lines, 2025. 4th in the Revision 2025 oldskool graphics competition. Coding by Kakka/Extend. View>
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HANDS DEEP LOGO

Logo animations for Hands Deep – Matka demoskeneen short documentary by Anne-Mari Musturi. View>
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Fantasy Art 1

Commodore 64 multicolor image with sprites and raster lines, 2025. 1st prize in the Forever 25 C64 graphics competition. Coding by Kakka/Extend. View>
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PHONICS IS DEAD

Commodore 64 demo, released at KozMOS 2025. Animations. Music by Flotsam/Pretzel Logic ^ sidDivers ^ Soundstorm. Coding by Muhmi/Extend, Gimle/Extend ^ sYmptom ^ Piraattipuolue and Mankeli/Extend. View>
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Kuusneppis

Commodore 64 game, graphics. Coding by Jab / Artline Designs^Wrenchotron, music by Flotsam / Pretzel Logic^sidDivers^Soundstorm, texts by Jangler / Artline Designs, testing by Frostbyte / Artline Designs and ibux / Artline Designs^Onslaught. View>
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The Frog and the Skull

Commodore 64 multicolor image with sprites and raster lines, 2025. 1st prize in the Fjälldata 25 graphics competition. Coding by Kakka/Extend. View>
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Consciousness

Commodore 64 hires image with sprites, 2025. 4th prize in the Fjälldata 25 monochrome graphics competition. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. View>
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Siamese Dream

Commodore 64 multicolor image with sprites and raster lines, 2024. 1st prize in the Transmission64 graphics competition. Coding by Kakka/Extend. View>
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Aeternum Somnium

Commodore 64 image with sprites and raster lines, 2024. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. Music by Flotsam/Pretzel Logic ^ sidDivers ^ Soundstorm. View>
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Logo for Mikael

Commodore 64 multicolor image. 160×176, 2:1 pixel aspect ratio. Made with Nomad, Blender and Multipaint. View>
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(Dis)connected

Commodore 64 multicolor image with sprites and raster lines, 2024. 2nd prize in the Assembly Summer 2024 freestyle graphics competition. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 208×284, 2:1 pixel aspect ratio. 56 sprites. View>
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The Butterfly Effect

Commodore 64 multicolor image with sprites and raster lines, 2024. 5th prize in the Revision ’24 graphics competition. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 208×284, 2:1 pixel aspect ratio. 56 sprites. View>
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4ever Yours

Commodore 64 multicolor image with sprites, 2024. 1st prize in the KozMOS2024 mixed competition. Sprites added with Albert. 208×200, 2:1 pixel aspect ratio. 40 sprites. View>
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Dopamine Girl Loves U

Commodore 64 multicolor image with sprites and raster lines, 2024. 1st prize in the Fjälldata ’24 graphics competition. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 208×284, 2:1 pixel aspect ratio. 30 sprites. View>
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Graphics in the C=64 demoscene: Guide of Ethics

An attempt to define original pixel art in the Commodore 64 demoscene and a guide of how to work in an era where AI, easy conversions and an increasing amount of new tools can make it difficult to recognise human creativity. View>
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The Past, the present and the Future

Read my interview about the past, the present and the future in the Commodore 64 disk magazine Vandalism News #74. View>
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About Commodore 64 Palettes

Commodore 64 has a fixed 16 color palette, but there is no universal one. Due to resistor variances of VIC-II chip on the Commodore 64, there are variation from one machine to another. I prefer to use the Pepto palette. View>
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Space Dream

Commodore 64 hires image with sprites, 2023. 2nd prize in the Mysdata ’23 graphics competition. Sprites added with Albert. 416×200, 40 sprites. View>
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Jatkojohto

Commodore 64 multicolor image with sprites and raster lines, 2023. 2nd prize in the Assembly ’23 freestyle graphics competition. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 208×284, 2:1 pixel aspect ratio. 56 sprites. View>
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Dopamine Girl

Commodore 64 quarter char hires (QCH) image with sprites, 2023. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 11 sprites. View>
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About Commodore 64 Graphics Modes

Multicolor, 160×200 pixels. 2:1 pixel aspect ratio. Each 8 x 8 pixel character location can contain 1 global background color and 3 other colors from a fixed 16 color palette. View>
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Escape from Neon City

Commodore 64 quarter char hires (QCH) image with sprites, 2023. Coding by Copyfault/Extend ^ Dienstagstreff ^ The Obsessed Maniacs ^ The Solution. 7 sprites. View>
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Zero Tolerance Hero

Character models for the second game by Ookoohko. The game was never released globally. View>
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Ookoo+hko=Okay+ish

Ookoohko was an independent game studio founded by Sami Arola, Toni Laakso and Jarkko Salminen. We were active during the years 2009–2018, more in the beginning than the end. Our goal was to make games that are good and do them one at a time. View>
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Sumea.com

Sumea.com was an experimental website showcasing real-time 3-D java applet programmed by Sami. Five different versions were made during 1999–2001 before it evolved to a company making mobile games. Weird s#$t happens sometimes. During those first years the website gathered lots of attention and was featured in publications and design books. Wallpaper* / June 2000 View>




































